Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

aradan3

16
Posts
A member registered May 05, 2022

Recent community posts

Iif you recruited her, she should be in your camp. If the manor is empty she's with you or you kicked her out, and i think she's gone forever.

What i think he means is that since "public" is always 1 patch behind, we get the patch notes of the begining of each version, despite having it fully released already.

So from patch 19.1 to 19.X (last one before patch 20)  they added a bunch of things, those will show up in the 20's patch notes since 19's patch notes were realesed with patch 19.0 , before they were added.

Since we get the full final version of the patch because it's behind the patreon one, those things that were added mid patch are still found there, but the patch notes are probably not updated to reflect that what's released is not patch 19.0 but the last version of patch 19 before patch 20 .

(If i'm mistaken i dont get it either)

Yes, i saw it too. It's on 3.18 -> 3.19, where some things mentioned in 19 i think are found in 18, maybe it's a matter of refined or expanded, or certain things like images are now animated and we just don't think or notice?

I think he also means to hide the "hide" button, tab or right click both hide the hud as if pressing the hide button, but not the button itself.

This is probably not exactly what you want, but all those images are stored in the .jar file, (make a copy) open it with winrar for example, and you will see folders like animation, enemies, etc; with all images you see in game. Keep in mind that some are combination of background+another image and those will be 2 separated things that you can probably combine on your own.

(i play on version 0.3.18 so maybe this got fixed but i didnt find them in the version updates):

- When Helena (Vampire) gives you a handy i only get the option to struggle replacing it with break free next turn, or the "other options"; but choosing any of the "other options" makes struggle or break free the only option the turns after (This happens regardless of climax or not, lust or anything else, and it's not her ending the interaction).

- Surrendering to the Dark Knight leads to what looks like a game over, but it doesn't (Maybe it's just weird because of the implications of the scene and the stuff the knight says).

You need to find the encounters and options that yield them. An easy source are centaurs, defeat them and suck them off in the 1 on 1 to get one (dont resist the urge to bend over before starting the fight or you will basically be paying for the one you will earn after it).

(3 edits)

When you defeat enemies, it usually does a good job of telling you that you didnt knock them out, they are unwilling to keep fighting, they back off... some enemies that you dominate for that matter are the bandit, harpie or the slime; to name a few.

Another example of enemie you dont just beat are the centaur, they let you take control but it's out of respect after letting you join their camp. Btw, i also feel like the wereslut can game over with little counterplay if you do something repeatedly, but that's the kind of enemy she is, you have to beat her avoiding the game overs, that's why she's so weak.

I think some of this are already implemented, atleast partially:

Bimbofication sort of happens in some encounters (Warlock for example) and i know he does something to the penis, but i dont know if anything does similar things to bust size.

Pseudo pregancy = egg laying, basically.

You mention a couple points that could be down to adding a few races. Maybe adding some that have special perks, lust or starting items (since most already cover things like stats and progression), maybe special gameplay (example: not having sex making them stronger but more slutty to the point of note being able to be aggressive)...

Things like going into heat, vore or lactation sound more encounter than perk related, and having more encounters is always better (they are all really good).

Some of the points are basically asking to make the male hero into a woman, which i think are probably out of the scope of the game. There's encounters to emulate things like pregancy, the amount of sadic/dominant characters, the willingness of the hero (and your own) of getting the D... There's no need for being female when you can blame "magic" for any weird thing you may think of.

I had something like that happen, at some point the goblin eggs disapeared when i get into any other encounter. They are supposed to be fertilized by certain enemies, but when i fight them it's like they aren't there anymore, or never give birth to them.

I legit didn't know it made a difference, thought it was cosmetic. I guess adding certain "half human" races would be easy enough, similar to the orcblood one, but adding races with different heights or phisical atributes would probably carry a remake of all animations, artwork or encounters as a whole.

(1 edit)

Once you sell items they don't come back (maybe get sort of a pawn system ? like a tab in the shop that holds the items you sold them at "shop price"/more expensive that when you sold them).

I don't know if there's multiple places to buy those though, maybe there's multiple vendors who sell them (or if it really bothers you, try modifying the save).

Maybe i'm giving you too much atention, but if she somehow grapples you in this state because you fall on the ground or whatever, you are forced to restart. The solution to this softlock isn't "just don't get softlocked". This is clearly an oversight and should be looked into, since people don't know this is a thing before it happens, and maybe some other enemies get boosts to combat that may force similar situations and should at least be thought about in case they alsos oftlock the game (it forced me to reset when i first encounter it, and you clearly didn't know this softlock was posible either since you mentioned stamina is a solution to it).

You framed it as if it is my fault, not my choice, to play the game a certain way. The reason this threat even exists is for this scenarios. You saying to avoid the problem is not helpful in a threat about "problems".

I don't know what triggers it, but reloading and quickly moving into an encounter overlaps the music tracks (only noticed it when loading back on the world map and moving to an encounter), and even plays with the game minimized.

As i mentioned in each part:

The slime grapple is not beatable through the stamina mechanic, you can't overpower her in the rest and hold cicle, try to get her to low hp, and entice her to grapple you. I spammed the struggle button for more than 50 turns without success. When resting she has a grapple strength of 15!!  (i even checked back to make sure, i think she has +15 graple strength base, so when resting she has 0+15)


(i was spamming grapple until my stamina went to 0, each time for like a minute to make sure)


It would be better to not skip it since it's not bothersome to have to click once or twice per interaction.

Maybe you want to see what failing does, or maybe you dont want to spend willpower, maybe you dont want to succeed a charisma check because you want to fight them, etc... If it's not too complicated it would be a good change.

(1 edit)

This look like bugs or oversights (i didn't find them in the changelog):

When you skip through conversations with either spamming click or the skip button (i think it also happens when "auto" is on), you automatically select succeed on any "checks" (skill, items, etc) that give you the option to pass or fail.

Maybe it's just a design choice, but i usually load back and want to see what happens if you fail the check, and spamming click or the skip button make me go past it. This is not gamebreaking, this is not succeeding when i shouldnt, it just automatically decides and i think it shouldn't happen.


There should be a work around for the player or a limit to the way some enemies grapple you. I haven't progressed that much through the game so i don't know if this is unique to the slime but she is unbeatable in a grapple battle. I have STR 6, END 9 and she outscores me by like 10-15 or more in grapple moves.

I'm all for getting beat in this game, and i find it fitting that a slime is imposible to grapple with, but if she is low on health she won't let you move even if you spam struggle or submit while she uses rest or hold (i literally spam for like a 100 rounds to see if it was an RNG thing). It's weird because she does proggress the grapple at first, but at some point spams rest and hold, forcing a restart no matter what you do.

I think after some turns stucked in the same "grapple phase" maybe make the enemy more pushy, maybe you get a 3rd option to lay both on the ground (so you dont get punished by being winning the fight). Maybe this is unique to the slime because of her overpowering strength and making her "AI" ignore injury in her behaviour through a perk, hability, or something would solve it; whatever the case, don't just end the grapple, at worst give the option to the player to break even if it get's too long.


This is not a bug, but i think the "gallery" (Pervert) would be better if it let you use the arrow keys to move through it. The arrow keys let you move through pages but not in them. If you could put the focus on the inside menus that would make it so the scenes can also be "moved through" and that would be really cool since the are already in order (sort of).

Maybe make the arrows work in the page and if you move out of the page to the right you move to the next one. If you select a character or a scene, make the arrows change focus and move through the scenese.

(When i say "page" i mean the list of characters you encounter, they are sorted in menus that look like pages for how you can "turn" them)


I have no idea how the menus are done, and for some of this things to change maybe you would have to change them or something making them too much work. Outside of the grapple stuff, this aren't problems, just quality of life changes.